Network Effects: Value Multiplies With Every New User
Network effects occur when your product becomes more valuable as more users join. Each new user adds value for all existing users, creating defensibility that features alone can’t match. Slack without teammates is useless; Figma without collaborators loses its power; Miro whiteboards need participants.
- 1User joins Creates account, starts using product
- 2User needs collaborators Product value requires others
- 3User invites others Onboarding prompts team invites
- 4Invitees join They get value, need more collaborators
- 5Invitees invite others Growth loop repeats exponentially
What distinguishes network effects from economies of scale (more users = lower costs) is that network effects mean more users = better product for everyone. There are several types, each with different characteristics:
| PLG Pattern | Description | Example |
|---|---|---|
| Direct | More users = more value for all | Slack (more teammates = more useful) |
| Cross-side | Users on one side attract others | Marketplaces (buyers attract sellers) |
| Data | More usage = better product | ChatGPT (more queries = smarter model) |
| Protocol | Standardization creates lock-in | Figma (design files become company standard) |
When network effects work
| Condition | Works | Fails |
|---|---|---|
| Collaboration | Product requires multiple users | Product works fine alone |
| Value scaling | Better with more users, not just usable | Adding users doesn’t add value |
| Invite friction | Easy to add collaborators | Hard to get others on board |
| Artifacts | Shared work creates switching costs | Nothing accumulates |
| Reach | Multiple roles need access | Benefit is personal, not collective |
Best Fit Products
| Category | Examples |
|---|---|
| Team messaging | Discord, Front |
| Design tools | Figma, Miro |
| Documentation | Coda, GitBook |
| Project management | Linear, ClickUp |
| Video conferencing | Google Meet, Tuple |
Network Effects Examples
Slack: Can’t Use It Alone
Useless without teammates. That’s the point. Slack ($27.7B Salesforce acquisition)1 makes team invites the core action because solo use has zero value. Once teams hit 2,000 messages, they’re likely to convert. This network-driven expansion produces 143% net revenue retention.
How It Works
- 1User signs up for Slack
- 2Slack is useless alone, must invite team
- 3Team joins, starts messaging
- 4Value increases with every teammate
- 5Team invites more teams
- 6Company standardizes on Slack
Lessons
- Design for zero solo value so inviting becomes the core action. Slack can’t be used alone, so inviting teammates isn’t optional, it’s how you use the product. If your product works fine alone, there’s no pressure to invite.
- Make inviting frictionless because value scales with every user added. More teammates means more useful conversations and channels. Reduce every barrier to adding collaborators.
- Store value collectively to compound switching costs. Message history becomes locked organizational knowledge. Shared archives create collective switching costs that grow over time.
Figma: Every Share Forces Signup
Every design review becomes distribution. When designers share Figma files for feedback, reviewers need an account to comment. That mechanic helped Figma grow from 4M to 20M+ users (2019-2024, $749M revenue), prompting Adobe’s attempted $20B acquisition.2
How It Works
- 1Designer creates design in Figma
- 2Designer shares link for feedback
- 3Stakeholder needs Figma account to comment
- 4Stakeholder becomes user
- 5Stakeholder shares with others
- 6Company standardizes on Figma
Lessons
- Require accounts for interaction, not just viewing. Figma lets anyone view, but commenting requires signup. This turns every design review into user acquisition without blocking access entirely.
- Design for cross-functional reach by being browser-based. No download means lower friction for non-designers (PMs, engineers, executives) who need to review work. Reach beyond your primary persona.
- Become the protocol standard through file format dominance. When Figma files become the company standard, workflows create lock-in. File formats and established processes are harder to replace than features.
Miro: Collaboration Creates Stickiness
5M users in 2020. 30M by 2022. Miro’s online whiteboard network runs deep because boards shared for meetings become persistent reference documents that teams return to repeatedly.3
How It Works
- 1User creates whiteboard for meeting
- 2User shares board with participants
- 3Participants need Miro accounts
- 4Board becomes persistent reference
- 5Teams return to boards repeatedly
- 6Boards accumulate organizational knowledge
Lessons
- Choose a category where collaboration is inherent, not added. Whiteboards are collaborative by nature. You can’t have a productive whiteboard session alone, making invites essential to the experience.
- Create persistent artifacts that outlast the initial interaction. Miro boards don’t disappear after meetings. They become reference documents teams return to, creating ongoing value beyond the network.
- Design for cross-team reach to maximize user density per account. Boards get shared across departments, leading to 269 users per client on average. High density means deeper organizational penetration.
Why Network Effects Are Product Design Decisions
Slack with one user is a notes app. Slack with a team is irreplaceable. The network effect isn’t a growth hack bolted on top. It’s an architectural decision that creates a self-sustaining growth loop, making the product useless alone and indispensable together. Network effects are a product design decision, not a marketing strategy.
| What People Think | What Actually Works |
|---|---|
| ”Add viral features" | "Design product to require collaboration" |
| "More users = network effect" | "Product must be better with more users" |
| "Add team features" | "Make solo use limited or impossible” |
Action Items
- Use your product alone for a day: Can you get full value without teammates? If yes, you don’t have network effects. You have a solo tool with optional collaboration. That’s fine, but stop claiming network effects.
- Count the clicks to invite: From the moment a user thinks “I should add someone,” how many clicks until that person can contribute? Slack: 3 clicks. If yours is 7+, you’re losing invites to friction. Cut it in half.
- Measure users per workspace over time: Are workspaces growing from 2 to 5 to 10 users? Or staying at 1-2? Flat density means your product works fine alone. Growing density means the network is pulling people in.
- Ask what would break if teammates left: Interview a team that uses your product heavily. “If half your team switched to a competitor, what would you lose?” If the answer is “nothing I couldn’t rebuild,” you don’t have network effects. If it’s “all our shared context,” you do.
- Track invite acceptance rate: What percentage of invites convert to active users within 7 days? This measures network pull. Below 20% means either your invite flow is broken or the value prop isn’t clear to invitees. Fix the conversion before sending more invites.
Footnotes
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Slack Technologies, S-1 Filing, SEC.gov, April 2019. 143% NRR, $27.7B Salesforce acquisition. Monetizely, “PLG Monetization: Lessons from Slack.” ↩
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Figma S-1 Filing (2025). $20B Adobe acquisition blocked, 4M to 20M+ user growth, $749M revenue. ↩
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Brainkits Substack, “The 6 Engines of Product-Led Growth.” Miro case study: 5M → 30M users, 269 users per client average. ↩